Gooms Gameplay from Emile Viens on Vimeo. |
Gooms pt 2Gooms is the prototype of a multiplayer game elaborated for a contest organised by Ubisoft called Academia. We reused the assets of a student project on which I worked earlier. (video below) The prototype earned many nominations, including Best Prototype, Best Art Direction and best graphic rendering. Unity Engine was used for the project.
Work done: Level Art, modeling and textures of the blue planet. I also worked on the game design in collaboration with the rest of the team. (Jonathan Viens, Guillaume Croteau and Marc-André Cossette.) |
Gooms from Emile Viens on Vimeo. |
GoomsGooms, Get Out Of My Space, is a game level made in 5 weeks in UDK. The goal was to create an interactive chase sequence in a short amount of time.
Work done: Modeling, textures, lighting and level art of the swamp section at the end. Some node programming for the player interactions in the swamp section. With Guillaume Croteau, Marc-André Cossette and Jonathan Viens. |